Square Enix is collaborating with The Sandbox to integrate its Dungeon Siege franchise into the metaverse. Let’s take a look at the history of this video game series, and the experience that will be offered to players.
Square Enix partners with The Sandbox
Square Enix, the owner of the Dungeon Siege franchise, has signed a partnership with The Sandbox, in order to bring the universe of these games to life in the metaverse. The studio is also known for managing famous names such as Final Fantasy or Tomb Raider.
With this association, Sébastien Borget, co-founder of The Sandbox, is banking on the appeal of the role-playing dimension of his virtual universe to his community of players:
“The RPG category is one of the most dynamic and popular segments of The Sandbox, which makes Dungeon Siege a perfect choice for our community. […] With the Dungeon Siege experience on the Square Enix domain, players will be able to embark on an organized adventure that will help prepare them to create their own original quests inspired by the classic games, continuing the legacy of the franchise.”
This means that mod creators (additional content created by fans) should also find something to enjoy, in addition to what will be offered in Square Enix’s Land. Indeed, there will be on the one hand the official content, and on the other, the possibility to make your own creations on your own land thanks to the official content of the license.
Dungeon Siege, a mythical franchise
Dungeon Siege is an RPG originally released in 2002, later accompanied by several sequels. The franchise is owned by Square Enix, whose sales amounted to 2.5 billion euros last year.
In the first game, which sold 1.7 million copies, the player was a farmer in the medieval-fantasy world of Ehb. As the hero progressed through the story, he would develop skills and recruit other companions to his party in order to thwart the plans of forces threatening his kingdom.
Square Enix is no stranger to The Sandbox, having already invested in this metaverse two years ago. An investment in advance, well before the beginning of the craze of these last months around virtual worlds. Warner Music and Gucci, for example, have recently joined the Sandbox, also surfing on the trend.